BSc (Hons) Games Technology
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 3 years |
Intakes | September |
Tuition (Local students) | Data not available |
Tuition (Foreign students) | Data not available |
Admissions
Intakes
Fees
Tuition
- Data not available
- Local students
- Data not available
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
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Entry Requirements
- GCSE: For all applicants, Grade C or above, or Grade 4 under newly reformed GCSE grading, in English Language and Mathematics, or equivalent. Please note the University does not accept Level 2 Key Skills, Functional Skills or Certificates in Adult Numeracy and Literacy as suitable alternatives to GCSEs.
- A-level subjects: Grade C or above in one of the following subjects: Chemistry; Computing/Computer Science; Design and Technology; Electronics; Engineering; ICT; Mathematics/Further Maths; Physics; Statistics. Points from General Studies and AS-Level subjects (not taken on to full A-Level) can be included towards overall tariff. You must have a minimum of two A-Levels.
- EDEXCEL (BTEC) Diploma: One of the following BTEC Diplomas: Applied Science; Electrical/Electronic Engineering; Engineering; Games Production (with Distinction in Object-Oriented Design For Computer Games with Python Programming); IT; Manufacturing Engineering; Mechanical Engineering; Operations and Maintenance Engineering; Pharmaceutical Science.
- Access: Achievement of the Access to HE Diploma; to include 30 level 3 credits at merit.
- Baccalaureate IB: Grade 5 in one of: Chemistry, Computer Science, Design Technology, Mathematics, Physics, Environmental Systems and Societies.
Curriculum
Year 0 (Foundation Year)
- Foundation Maths for Computing
- Professional and Communication Skills
- Computer Architecture
- Internet Systems
- Internet System Fundamentals
- Programme Design and Implementation
- Programming Project
Year 1
You will study the following compulsory modules:
- Introduction to Artificial Intelligence
- Principles of 3D Environments
- Games Development Evolution
- Entertainment Software Development
Year 2
You will study the following compulsory modules:
- C++ Development
- Game Engine Architecture
- Play and Games
- Simulated Worlds
Final Year
You will study the following compulsory modules:
- Creative Technologies Project
- Commercial Games Development
- Advanced Technologies
- Audiovisual Production